Answer by diabloroxx
If you are planning on having a networked gameplay where 2 or more people interact with each other in one particular scene, then it needs to be a single scene.If for some reason you want them to be...
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Your code is correct. Just make sure that you add a collider to the Plane (which you want to assign as a button). You can also add a GUI button to translate or move your camera. That way your button...
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Monodevelop does not have full support for UnityScript (YET). I think this answer will shed more light :http://answers.unity3d.com/questions/21670/monodevelop-with-unity-3-unityscript
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Depends entirely on whether you wish to deploy it for Web or whether it is a Stand Alone game.If it is for web, you could store the data in some Database (MySql) and send the data to Unity using the...
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You have to Post the entire code to ascertain what is going wrong where. Have you called any other GUI object or referenced any GUI element from any other function. If so, remove that.
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Look at the error. At times, in case it is a windows server, the IIS needs to be configured for the MIME type Application Unity.
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Try having a look at the First Person Shooter tutorial /demo :http://unity3d.com/support/resources/tutorials/fpstutorial.html
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If by deletion, you mean the objects disappeared from the Scene, then you need to reimport the assets/ add the meshes to the gameobjects in the Hierarchy menu again to bring those objects back on the...
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You can use an "If" condition inside.var IcanDrag : boolean; function yourFunction (){ if(IcanDrag) { ... } } funcion SomeOtherFunction() { Condition changes; IcanDrag = false; } Post the code to get a...
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You can access the returned data depending on the type of the data. If it is String :String myData; Texture2D myTexture; IEnumerator Start() { public string url =...
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Check the "Moving on Uneven Terrain" at the ITween website. You can use his documentation for using the library.http://www.pixelplacement.com/itween/examples.php
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I would suggest that you use the Script found here : http://www.roguishness.com/unity/ for parsing your XML. It works fine with whitespaces as well.
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Try this out:Void Awake() { transform.renderer.enabled = false; } void OnCollisionEnter ( Collision TestCollision) { transform.renderer.enabled = true; }
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Set a mode for each weapon. In case you use different Weapon script, then use the OnGUI() in each to appropriately modify the texture. I have been switching textures based on an If Condition. Eg: 1....
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The correct syntax for Instantiate is : Instantiate (original : Object, position : Vector3, rotation : Quaternion) : Object You have supplied arguments like (Object,Vector3,Vector3) . It should have...
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Could you please add more clarity to the question. All objects will have a Start() and Update() function attached to it. You can press Play button (Ctrl+P) to check it out. However, if you edit the...
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Check Application.OpenURLfunction Start () { Application.OpenURL ("http://unity3d.com/"); }
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You can check this Post in the Unity Forum. The "throwsomething_804" is something which you are looking for.Link
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Can't you have a boolean variable attached in the first function and then make it false using the second function. Eg:Script A -bool AmActive = true; void SomeFunction() { if(AmActive) .... blah blah...
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use the example posted here:http://unity3d.com/support/documentation/ScriptReference/WWW.html// Get the latest webcam shot from outside "Friday's" in Times Square var url =...
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